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The rooms had become a favored hangout not only of teenagers and technophiles, but of stay-at-home moms. ” one frequent chat-er joked in 1996.) And companies that had previously eschewed their own stand-alone chat services, such as Yahoo and MSN, were beginning to offer their own.In some ways, in fact, chatrooms were experiencing a cultural shift similar to one much-discussed on Facebook today: a space that was once a frontier, was being standardized, monetized — colonized by moms.(His screenname was “Clinton Pz.”) By 1997, the year AOL launched Instant Messenger as a stand-alone chat product, the company boasted an estimated 19,000 chatrooms.Users spent more than a million hours chatting each day.PLATO had been designed for classroom use; according to its creators’ original plans, “communication between people would play [only] an incidental role.” But as more people signed on to the community, its participants began to notice something striking: In the freewheeling, pseudonymous realm of PLATO, people began to form highly personal, social connections that had nothing to do with academics. “People met and got acquainted in Talkomatic, and carried on romances via “term-talk” and Personal Notes,” one of its creators, David Woolley, wrote in his 1994 history of the program. Many people traveled to Urbana to see the lab and meet those of us who worked there …Over the years, PLATO has affected many lives in profound ways.” Of course, PLATO could only reach so many people.Services like MSN and AOL (which bought Compuserve in 1998) made the chat function available to millions of Americans, packaging it in dial-up subscriptions that users purchased first by the hour, and later by the month.In 1993, shortly after the debut of AOL’s chatroom, the Associated Press reported, hilariously, on the “team of young, high-tech specialists” who were trying to get President Bill Clinton to host a town hall chat.
If the Internet was an uncharted wilderness, however, the ‘90s were its Gold Rush.[But] the danger is that going online instead of going into the real world ultimately turns conversation into a spectator sport.” For users, of course, this kind of outsider bemusement was half the motivation.The Web didn’t achieve anything like mainstream usage until well into the ‘90s; before then, the people sitting through many, many minutes of dial-up bleeps and buzzes, all to talk to pseudonymous strangers, were a very particular breed: hobbyists and early adopters and other technophilic types, each drawn to this peculiar experiment in part because it was peculiar, and its results were far from known.In 2003, MSN axed many of its chatrooms across Europe, Asia and Latin America.Over the course of the next decade, in light of plummeting usage, increased scrutiny over child solicitation and other unpleasantness, and competition from mobile and video chat, AOL and Yahoo would do the same. , we aspire to make the world’s daily habits inspiring and entertaining,” chirped Yahoo! “Sometimes, this means we have to make tough decisions — like closing down features that we feel aren’t adding enough value for you.” In other words, the market had spoken: The time of the chatroom had passed.is undergoing a major makeover,” enthused one 1997 trend piece in the Irish Times.Chatrooms were showing up in business software packages, such as Lotus and Oracle.) it seems to lack that critical quality that made early AIM, Yahoo Messenger and MSN fun: the edge of quirkiness, transgression and inventiveness.The feeling that this was a new and semi-lawless space, that unexpected things could happen.Just look at the earliest, successful forerunner to online chat — a program that academics invented, almost by accident, long before the birth of the World Wide Web.Talkomatic, the program’s appropriately retro name, was born out of PLATO, a computer-based education program at the University of Illinois, in 1973.